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Product-service systems evolution in the era of Industry 4.0

Abstract Recent economic transformations have forced companies to redefine their value propositions, increasing traditional product offerings with supplementary services— the so-called Product-Service System (PSS). Among them, the adoption of Industry 4.0 technologies is very common. However, the directions that companies are under- taking to offer new value to their customers in the Industry 4.0 have […]

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“Ett Blekinge i förändring” with Marco Bertoni

Professor Marco Bertoni contributing to #URsamtiden talking about “Ett Blekinge i förändring” from the point of view of development, collaboration and internationalisation, and the long history of model driven development in Karlskrona. Besides the collaboration with UR Samtiden also Blekinge Museum. View the clip here (MArco starts around 10 minutes into the video) https://urplay.se/program/219971-ur-samtiden-lansmuseerna-berattar-ett-blekinge-i-forandring Sharing       

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Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences

Abstract The current and future challenges of sustainable development require a massive transformation of habits and behaviors in the whole society at many levels. This demands a change of perspectives, priorities, and practices that can only result from the development of more aware, informed, and instructed communities and individuals. The field of design for sustainable […]

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BTH PDRL at the DESIGN’20 online conference

The pandemic situation put an effective hold on the physical venue in Dubrovnik where the 16th International DESIGN conference was planned before the summer. Now the biannual DESIGN event organised by the Design Society were forced into an online version instead. Being a main forum to exchange experiences and lessons learned about engineering design from […]

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Design thinking approach and program outline

Shaping wicked problem solvers: innovating education programs through design thinking

Abstract: Societies across the globe are facing many unprecedented challenges; climate change, pandemics, and resource depletion, just to name a few. These societal challenges, the 2030 Sustainable Development Agenda, and companies’ demands about knowledge and skills required from future employees have put pressure on academia to develop suitable education programmes in many disciplines, including product […]

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The Decision Arena: A model-centric interactive workspace for Product-Service System design

Abstract Design has become an intense ‘social activity’: working with others and sharing a common understanding are of critical importance to find satisfying solutions for customers and stakeholders. This leads to the issue of how to set up a collaborative, model-based physical environment to foster collaboration and knowledge sharing when different disciplines get together in […]

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Congrats Professor Bertoni!

Professor is the highest academic rank that exists! It is a mark of quality in research, education and collaboration. Today we congratulate Marco Bertoni for being promoted to the rank of Professor! Evaluated by global experts and deemed to qualify for the title of professor it is an honour to see Marco reach this level! […]

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The Model-Driven Decision Arena: Augmented Decision-Making for Product-Service Systems Design

Abstract The shift towards Product-Service Systems (PSS) stresses the need to embed new and unique capabilities in Decision Support Systems, with the aim of helping the engineering team in handling the pool of information and knowledge available during decision events. Emerging from a multiple case study in the Swedish manufacturing industry, this paper describes the […]

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Raising Value and Sustainability awareness for critical materials: a serious game for the aerospace sector

Abstract Aviation strives today to include environmental and social considerations as drivers for decision making in design. This paper proposes a serious game to raise awareness of the value and cost implications of being ‘sustainability compliant’ when developing aerospace sub-systems and components. After describing the development of the game, from needfinding to prototyping and testing, […]

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