Archives

A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION

Abstract Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. […]

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BEYOND THE OVERVIEW EFFECT: A VIRTUAL REALITY EXPERIENCE FOR SUSTAINABILITY AWARENESS IN DECISION-MAKING

Abstract The challenges of sustainable development require a consistent transformation of decision-making practices in society and in the industry. In this regard, Virtual Reality (VR) is an effective tool, providing experiences that are not accessible in the real world. The overview effect is a feeling of interconnectedness and responsibility towards our planet and its inhabitants […]

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Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping

Abstract When construction companies move forward in their servitization journey, there is an increasing need to exploit digital tools and models to facilitate the complex and dynamic interactions between entrepreneurs, customers, equipment manufacturers, energy providers and more during the early stages of the construction project design. This paper presents the application Augmented Reality (AR) and […]

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Digitial Twins at ForskarFredag

Marco Bertoni and Giulia Wally Scurati presented current research on digital twins during ForskarFredag at Kreativum in Karlshamn. The station showed the journey from the classical physical mechanical prototypes to modern digital models twinned to their physical counterpart. Students and public had the chance to experience Virtual Reality tools and to play with the simulation […]

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Sustainability awareness in engineering design through serious gaming

Abstract Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability and customer value fulfilment in the long term. The commoditisation of modelling and simulation techniques points to gamification and […]

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Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences

Abstract The current and future challenges of sustainable development require a massive transformation of habits and behaviors in the whole society at many levels. This demands a change of perspectives, priorities, and practices that can only result from the development of more aware, informed, and instructed communities and individuals. The field of design for sustainable […]

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Raising Value and Sustainability awareness for critical materials: a serious game for the aerospace sector

Abstract Aviation strives today to include environmental and social considerations as drivers for decision making in design. This paper proposes a serious game to raise awareness of the value and cost implications of being ‘sustainability compliant’ when developing aerospace sub-systems and components. After describing the development of the game, from needfinding to prototyping and testing, […]

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Welcome Giulia! Strengthening our research on sustainable behaviour through Virtual and Augmented Reality

Giulia Wally Scurati joins the Product Development Research Lab until the end of September 2019 to strengthen our research on sustainable behaviour through Virtual and Augmented Reality. Giulia graduated in Design & Engineering and is now PhD student at the department of Mechanical Engineering at Politecnico di Milano in Italy. Her research focuses on the […]

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