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BTH ska stödja industrin i att utveckla hållbara lösningar

Extended Reality (XR), kommer att förändra våra industrier och påverka framtidens ingenjörer, operatörer och kunders arbete. Nu får BTH medel av Vinnova för att under tre år arbeta med hur XR ska kunna användas för att stödja industrin i att utveckla, testa, installera och underhålla system med denna teknik.  Sharing       

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AXESS – Assessment in XR Environments for Sustainable Solutions | 2024-2027

The industry is challenged to comply with increasingly demanding societal and customer needs. Various stakeholders must be engaged throughout the development process. Models and simulations are used to assess new solutions and optimize current ones, foresee decisions’ implications, and make them explainable within the company and with customers. However, diversity in background, knowledge, and expectations […]

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CalD3r and MenD3s: Spontaneous 3D Facial Expression Databases

ABSTRACT In the last couple of decades, the research on 3D facial expression recognition has been fostered by the creation of tailored databases containing prototypical expressions of different individuals and by the advances in cost effective acquisition technologies. Though, most of the currently available databases consist of exaggerated facial expressions, due to the imitation principle […]

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A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION

Abstract Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. […]

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BEYOND THE OVERVIEW EFFECT: A VIRTUAL REALITY EXPERIENCE FOR SUSTAINABILITY AWARENESS IN DECISION-MAKING

Abstract The challenges of sustainable development require a consistent transformation of decision-making practices in society and in the industry. In this regard, Virtual Reality (VR) is an effective tool, providing experiences that are not accessible in the real world. The overview effect is a feeling of interconnectedness and responsibility towards our planet and its inhabitants […]

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Boosting Value Co-creation in the Road Construction Industry Through Virtual Prototyping

Abstract When construction companies move forward in their servitization journey, there is an increasing need to exploit digital tools and models to facilitate the complex and dynamic interactions between entrepreneurs, customers, equipment manufacturers, energy providers and more during the early stages of the construction project design. This paper presents the application Augmented Reality (AR) and […]

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Digitial Twins at ForskarFredag

Marco Bertoni and Giulia Wally Scurati presented current research on digital twins during ForskarFredag at Kreativum in Karlshamn. The station showed the journey from the classical physical mechanical prototypes to modern digital models twinned to their physical counterpart. Students and public had the chance to experience Virtual Reality tools and to play with the simulation […]

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Sustainability awareness in engineering design through serious gaming

Abstract Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability and customer value fulfilment in the long term. The commoditisation of modelling and simulation techniques points to gamification and […]

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