A Reverse Engineering Role-Play to Teach Systems Engineering Methods
Students engaged in systems engineering education typically lack experience and understanding of the multidisciplinary complexity of systems engineering projects. Consequently, students struggle to understand the value, rationale, and usefulness of established systems engineering methods, often perceiving them as banal or trivial. The paper presents a learning activity based on a three-stage reverse engineering role-play developed to increase students’ awareness of the importance of correctly using systems engineering methods. The activity was developed and integrated in the Systems Engineering course given at Blekinge Institute of Technology. Its effectiveness was analyzed through semistructured self-reflection reports along with two editions of the course. The results showed the development of students’ understanding of how to use systems engineering methods. In particular, the students realized the need to deliver detailed and easy-to-read models to the decision makers. This result was in line with the achievement of some of the intended learning outcomes of the course.
Systems engineering, education, role-play, self-reflection, reverse engineering, active learning, CDIO, learning activity
Bertoni, A. A Reverse Engineering Role-Play to Teach Systems Engineering Methods. Educ. Sci. 2019, 9, 30. https://doi.org/10.3390/educsci9010030