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Sustainability awareness in organizations through gamification and serious games: a systematic mapping

Abstract The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective in creating awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games […]

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Design thinking approach and program outline

Shaping wicked problem solvers: innovating education programs through design thinking

Abstract: Societies across the globe are facing many unprecedented challenges; climate change, pandemics, and resource depletion, just to name a few. These societal challenges, the 2030 Sustainable Development Agenda, and companies’ demands about knowledge and skills required from future employees have put pressure on academia to develop suitable education programmes in many disciplines, including product […]

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The Decision Arena: A model-centric interactive workspace for Product-Service System design

Abstract Design has become an intense ‘social activity’: working with others and sharing a common understanding are of critical importance to find satisfying solutions for customers and stakeholders. This leads to the issue of how to set up a collaborative, model-based physical environment to foster collaboration and knowledge sharing when different disciplines get together in […]

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Tobias Larsson i podcasten Framtidens Industri

Podcasten Framtidens Industri hade denna vecka Profesor Tobias Larsson, frÃ¥n Blekinge Tekniska Högskola, som gäst. Han berättar om hur de med digitala modeller och simuleringar tidigt i produktutvecklingen kan räkna pÃ¥ kostnader, värden och miljöpÃ¥verkan för slutprodukten. Hitta podden och mer om forskningen pÃ¥ nedanstÃ¥ende länk. Sharing       

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Tobias Larson in the podcast Future Industry

The podcast Future Industry was this week hosted by Professor Tobias Larsson, from Blekinge Institute of Technology. He talks about how those with digital models and simulations early in product development can calculate costs, values and environmental impact for the end product. Find the podcast and more about the research at the link below. Sharing       

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Designing integrated solutions for resource-limited societies

Abstract Poverty is characterized by many different constraints at individual, institutional, economic, and technological levels. To satisfy unmet or underserved needs of people living in poverty, it is essential to address all the relevant constraints in the target context through the design of integrated solutions. Although previous studies in this field have indicated that designing […]

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The Model-Driven Decision Arena: Augmented Decision-Making for Product-Service Systems Design

Abstract The shift towards Product-Service Systems (PSS) stresses the need to embed new and unique capabilities in Decision Support Systems, with the aim of helping the engineering team in handling the pool of information and knowledge available during decision events. Emerging from a multiple case study in the Swedish manufacturing industry, this paper describes the […]

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We’re hiring!

Come work with us at Blekinge Institute of Technology, Department of Mechanical Engineering. We are looking for two PhD students in mechanical engineering with focus on model driven product development. Closely related to our research profile in Model Driven Development and Decision Support. Find the positions here For more information contact: Dr Johan Wall, Head […]

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Raising Value and Sustainability awareness for critical materials: a serious game for the aerospace sector

Abstract Aviation strives today to include environmental and social considerations as drivers for decision making in design. This paper proposes a serious game to raise awareness of the value and cost implications of being ‘sustainability compliant’ when developing aerospace sub-systems and components. After describing the development of the game, from needfinding to prototyping and testing, […]

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Success factors when implementing innovation teams

Abstract This research explores the success factors of the research-based process for creating high-performing innovation teams, called the CIT-process. This paper is part of a study through which problems in the implementation of high-performing innovation teams were identified (Johnsson et al., 2019) when being used by innovation management practitioners (practitioners). The CIT-process is a five-step […]

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