Sustainability awareness in organizations through gamification and serious games: a systematic mapping
- Post by: Tobias Larsson
- 27th August 2020
- No Comment
Abstract
The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective in creating awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games on sustainability for companies and organizations. The results show current trends and voids in research concerning a series of categories and provideinsights on possible future directions in this area.
Keywords
sustainability, gamification, human behaviour, sustainable design
Citation
Scuraty, G. W., F. Ferrise, M. Bertoni (2020). Sustainability awareness in organizations through gamification and serious games: a systematic mapping. In: Proceedings of NordDesign / [ed] Mortensen, N.H.; Hansen, C.T. and Deininger, M., The Design Society, 2020