Monthly Archives: October 2016

Radical Innovation Workshop; Applied healthcare and wearables

Globally, healthcare is under great pressure as the population increases; we live longer. In 2020 there will be more than 7.6 billion people. If the trend continues, a large percentage have problems with health. More than 30 percent of the world population are exercising too little, 20 percent are overweight and 13 percent are 60 […]

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BBI visits PDRL and our Makerspace

Today we had of bunch of startups from Blekinge Business Incubator (BBI) visit PDRL and our Makerspace to talk about the importance of prototyping. During their visit they got the opportunity to play around and interact with the equipment in the Makerspace such as 3d-printers, 3d-scanners and DIY-electronics. There’s only make!

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Earning a PhD in Sweden; Massimo Panarotto shares his story

Who are you, and what is your background? My name is Massimo Panarotto. I come originally from Italy, where I graduated in 2011 in Mechanical Engineering at University of Padua. During the six months of my master thesis, I was an exchange student at Luleå University of Technology (LTU) at the Division of Functional Product […]

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Paneldebatt på Näringslivsdagarna 2016

I samband med Näringslivsdagarna 2016 arrangerade KFH, Rosenboms Nation och BTH en minimässa angående exjobb, där ett av inslagen var en paneldebatt. Andreas Larsson, docent och innovationsledare vid BTH, var moderator för paneldebatten. Panelister var Michael Malvebo (Telenor), Johan Persbeck (Cybercom) samt Stefan Håkansson (Volvo Cars). I paneldebatten diskuterades bland annat studenternas viktiga roll när […]

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Näringslivsdagen 2016

I BTH:s monter under näringslivsmässan visade forskare upp några delar av BTH:s verksamhet. Bland annat visades 3D-spelproduktion (Stefan Petersson), 3D-printing och ”augmented reality” via Microsoft Hololens upp (Johan Wall, Christian Johansson, Ryan Ruwald, Tobias Larsson) och besökarna fick även testa den nya tekniken. Vid institutionen använder vi Hololens och augmenterad verklighet som ett framtida gränssnitt till […]

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