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A STUDY ON THE POTENTIAL OF GAME BASED LEARNING FOR SUSTAINABILITY EDUCATION

Abstract Academic institutions are increasingly required to prepare future practitioners to face complex sustainability challenges. The need to foster the development of different skills, attitudes, and multidisciplinary collaboration raised the interest in alternative learning approaches. Game-based learning can be a tool to achieve a variety of desirable learning outcomes, including sustainability and collaborative attitudes change. […]

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BEYOND THE OVERVIEW EFFECT: A VIRTUAL REALITY EXPERIENCE FOR SUSTAINABILITY AWARENESS IN DECISION-MAKING

Abstract The challenges of sustainable development require a consistent transformation of decision-making practices in society and in the industry. In this regard, Virtual Reality (VR) is an effective tool, providing experiences that are not accessible in the real world. The overview effect is a feeling of interconnectedness and responsibility towards our planet and its inhabitants […]

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Sustainability awareness in engineering design through serious gaming

Abstract Sustainability considerations are traditionally difficult to trade-off with technical and business requirements in an early design phase. Hence, design teams need support to reflect early on in the process, on how sustainability may affect profitability and customer value fulfilment in the long term. The commoditisation of modelling and simulation techniques points to gamification and […]

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Sustainability awareness in organizations through gamification and serious games: a systematic mapping

Abstract The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective in creating awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games […]

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Raising Value and Sustainability awareness for critical materials: a serious game for the aerospace sector

Abstract Aviation strives today to include environmental and social considerations as drivers for decision making in design. This paper proposes a serious game to raise awareness of the value and cost implications of being ‘sustainability compliant’ when developing aerospace sub-systems and components. After describing the development of the game, from needfinding to prototyping and testing, […]

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Special Issue: Science in support of systematic leadership towards sustainability

BTH Professors Göran Broman, Karl-Henrik Robèrt and Tobias Larsson, has together with Terrence J. Collins (Carnegie Mellon University), George Basile (Arizona State University), Rupert J. Baumgartner (University of Graz), Tobias Larsson, Donald Huisingh (University of Tennessee) been editors for a Special Issue of Journal of Cleaner Production. Now the issue is out. Find the Special […]

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